We’ve been in uncharted territory since Nintendo announced Super Mario Run for the App Store back in September. Until then, every single Mario game had appeared on a Nintendo console. And therefore, every Mario game had been priced like a Nintendo game, not an app. With Super Mario Run being both, what the hell was it supposed to cost? Today, Nintendo gave us an answer, announcing that Super Mario Run will launch for iOS devices on December 15th and will cost ten — ten — American dollars, along with dropping this new trailer:
The pricing of this game has us all wobbly. It’s a lot for an app — which usually cost between zero and one dollars — but very little for a Mario game — which usually costs between 29.99 and 54.99 dollars. What am I to do with that discrepancy?! Is Super Mario Run a good deal or not?! Am I supposed to be mad or overjoyed?! CAN”T SOMEONE ON THE INTERNET TELL ME HOW TO FEEL?!
Ultimately, if we break down Super Mario Run and a traditional Mario side-scroller, there’s only one major difference — Super Mario Run removes the player’s ability to control Mario. He just runs and runs and runs, and we cannot stop him. Is choosing when and where the little guy goes worth an extra 19.99 to you? It sure would be to a lot of frazzled moms!
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