If you grew up during the great Nintendo/ Sega console war, you know there was no greater weapon for a console devotee than upcoming games, since they could say whatever they wanted about them and not technically be wrong. Every rumor became fact, every cancelled game an exclusive. Super Mario 64 2 would have a playable Luigi and 240 stars. Sonic the Hedgehog 4 would have a faster Sonic who would break the sound barrier. And The Legend of Zelda: A Link to the Past 2 would be completely 3D.
So it’s all too familiar when I hear Scott Cawthon, creator of the wildly popular (and terrifying) Five Nights at Freddy’s explain that he had to delay the next iteration of the series, Sister Location, because it’s soooo scary. On the game’s Steam page, Cawthon said the game may miss its October 8th release date because it contains “certain plot elements that are very dark”, so much so they make him “feel sick”. And with that kind of hyperbole, how could it not be true?
Cawthon went on to explain the status of Sister Location, saying he’ll “either release it Friday as it is”, or “delay it by several months to completely rework the plot into something kid-friendly.” But why can’t Cawthon just admit the game wasn’t going to make its release date and delay it like the rest of the video game industry does seemingly every single day? Because this excuse does not ring true — Five Nights at Freddy’s is a horror franchise, meaning Cawthon is ostensibly delaying Sister Location because it’s too good. That’s like delaying a heartfelt biopic because it’s making Academy voters cry.
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